Ang Li
I am currently a MSCS student at
Stanford University. Previously I was an undergraduate student major in
computer science at
UC San Diego. I was
fortunate to be advised by Prof.
Hao Su. I
had great time working at
Hillbot as a research
engineer intern during 2024's summer.
I am broadly interested computer vision, computer graphics
and robotics.
CV  / 
Email
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GitHub
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SpaRP: Fast 3D Object Reconstruction and Pose Estimation
from Sparse Views
Chao Xu,
Ang Li, Linghao Chen, Yulin Liu, Ruoxi Shi,
Minghua Liu*, Hao Su*
ECCV, 2024
Project Page
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arXiv
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Demo
While many single-image-to-3D methods have yielded
visually appealing outcomes, they often lack sufficient
controllability and tend to produce hallucinated regions
that may not align with users' expectations. In this
paper, we explore an important scenario in which the input
consists of one or a few unposed 2D images of a single
object, with little or no overlap. We propose a novel
method, SpaRP, to reconstruct a 3D textured mesh and
estimate the relative camera poses for these sparse-view
images.
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Close the Optical Sensing Domain Gap by Physics-Grounded
Active Stereo Sensor Simulation
Xiaoshuai Zhang, Rui Chen,
Ang Li, Fanbo Xiang, Yuzhe Qin, Jiayuan Gu,
Zhan Ling, Minghua Liu, Peiyu Zeng, Songfang Han, Zhiao
Huang, Tongzhou Mu, Jing Xu*, Hao Su*
T-RO, 2023
Project Page
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arXiv
We lower the sim-to-real gap of simulated depth and real
active stereovision depth sensors, by designing a fully
physics-grounded pipeline. Perception and RL methods
trained in simulation can transfer well to the real world
without any fine-tuning. It can also estimate the
algorithm performance in the real world, largely reducing
human effort of algorithm evaluation.
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SAPIEN: A SimulAted Part-based Interactive
ENvironment
Homepage
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GitHub
SAPIEN is a realistic and physics-rich simulated
environment that hosts a large-scale set for articulated
objects. It enables various robotic vision and interaction
tasks that require detailed part-level understanding. I
helped maintain and develop features for the library.
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SimSense: A Real-Time Depth Sensor Simulator
GitHub
SimSense is a GPU-accelerated depth sensor simulator for
python, implemented with CUDA. Based on semi-global
matching, SimSense encapsulated various algorithms to
compute depth from a pair of stereo images. It can achieve
over 250 FPS whereas usual CPU implementations can hardly
achieve 1 fps. This library has been integrated into the
open-source simulation environment
SAPIEN.
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Teaching
Instructional Assistant for
CSE 152A: Introduction to Computer Vision of 2022
Fall at UCSD. Instructor:
Manmohan Chandraker
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