Experience

  1. Senior Algorithm Engineer, Simulation

    Sudo AI
    • Own the rendering engine for a large-scale robotics simulation platform, maintaining core infrastructure for embodied AI development.
    • Developed a real-time Gaussian radiance-aware foreground tracing pipeline that transfers HDR Gaussian background illumination onto ray-traced foreground objects.
  2. Robot Simulation Engineer

    Hillbot
    • Led Vulkan rendering system development for a large-scale robotics simulation engine, with rasterization and real-time hardware ray tracing optimized for thousands of parallel environments.
    • Built a production-style PBR material system with layered GGX BRDF/BTDF and multi-scattering energy compensation.
    • Built a Blender-compatible node-based shading system to reuse artist-authored material graphs in the simulation engine.
    • Implemented Gaussian Splatting rasterization shaders for real-time point-based neural scene rendering.
  3. Research Intern

    Hillbot
    • Maintained an active stereo depth sensor simulation library for realistic depth and infrared signal generation.
    • Optimized Vulkan rasterization pipelines for GPU efficiency and real-time rendering performance.
    • Implemented rendering system features including multiview rendering, geometry instancing, shadow catchers, reflection probes, and tone mapping.

Education

  1. M.S. Computer Science

    Stanford University
    Specialized in Artificial Intelligence
  2. B.S. Computer Science

    University of California, San Diego
    Graduated with High Honors
Technical Skills
Programming Languages
PYTHON
C/C++
RUST
GLSL
CUDA



Frameworks & Libraries
NUMPY
PYTORCH
OPENGL
VULKAN




Development Tools
GIT
DOCKER
KUBERNETES
BLENDER




Domain Knowledge
COMPUTER VISION
COMPUTER GRAPHICS
ROBOTICS
DEEP LEARNING
REINFORCEMENT LEARNING
PHYSICS
Languages
100%
English
100%
Chinese