Experience

  1. Senior Algorithm Engineer

    Sudo AI
    • Main maintainer of the rendering engine for the company’s internal simulation platform.
    • Primary developer of the simulation infrastructure connecting the physics and rendering engines, responsible for their interfaces, data flow, and runtime interaction.
    • Developed a real-time Gaussian radiance-aware foreground tracing pipeline that transfers HDR Gaussian background illumination onto ray-traced foreground objects.
  2. Robot Simulation Engineer

    Hillbot
    • Led the Rust rewrite of the Vulkan rendering system for a large-scale robotics simulation engine, supporting rasterization, real-time hardware ray tracing, and Gaussian rendering optimized for thousands of parallel environments.
    • Built a production-style PBR material system with layered GGX BRDF/BTDF and multi-scattering energy compensation.
  3. Research Intern

    Hillbot
    • Maintained an active stereo depth sensor simulation library for realistic depth and infrared signal generation.
    • Optimized Vulkan rasterization pipelines for GPU efficiency and real-time rendering performance.

Education

  1. M.S. Computer Science

    Stanford University
    Specialized in Artificial Intelligence
  2. B.S. Computer Science

    University of California, San Diego
    Graduated with High Honors
Technical Skills
Programming Languages
PYTHON
C/C++
RUST
SHADING LANGUAGE
CUDA



Frameworks & Libraries
VULKAN
NUMPY
PYTORCH





Development Tools
GIT
DOCKER
KUBERNETES
BLENDER




Domain Knowledge
COMPUTER VISION
COMPUTER GRAPHICS
ROBOTICS
DEEP LEARNING
REINFORCEMENT LEARNING
PHYSICS
Languages
100%
English
100%
Chinese